The Vagari
Lat. for "wandering around"; is a Species with four Races. Each Race got different characteristics, skills and weaknesses. The Vagari is a very nature loving nation. Every Race can controll a different element of nature (some have limited controll; some have the full controll).
The Original Vagari all were born out of nature, this is also different for each Race. The four Races are peaceful to each other (for normal - there are always some sly foxes..) They are nice-looking and tender.
At each Race are Males and Females except for the Syreni - there are only Females.
The Races and their Characteristics:
The Corvus (=Bridlike creatures):
The Corvus are birdlike creatures with characteristics from birds, owls, hawks and so on. They could have claws at their arms or legs, wing-arms, or just slightly modified limbs for example with some feathers. Also some modified ears are possible, like wingears or slightly modified ears with feathers. They also have wings. But they are usually kinda small and not very majestic.
For the clothes are endless possibilities but they wear mostly cothes which are in the Steampunk style. Thats because of their jobs and origin.
The Original Corvus don't hatch out of eggs - like every other bird would - they were born out of clouds. Whenever nature feels necessary to born a new Original - somewhere in the sky haches a new Original. Those Originals dont have a "Child-Form" they are immediately grownup. There are also natural born Corvus (like female and male makin some cute babys you know how
). They have a "Child-Form" and they hatch out of eggs.
If a Corvus dies whatever its a netural Born or an Original - it turns into a cloud. from time to time you see those dead clouds cry.
Skills and specialitys of the Corvus:
They are the only race which can fly.
They have the power over the element of air. And they use it but the use is limited.
They are very fast and agile in the air but more like slow on the ground.
They are very spirited and lively.
They are the machanics from the Vagari so they make inventions and are like some super engeneers and scientists. They can build nearly everything out of clouds.
Their Habitat is a great city in the sky. Its a rock floating on clouds. The city was bulit from the first Originals and the Original-Bats. There are different jets in the clouds under the city they prevent the city from falling down from the sky. There are also some little stones and grassfields floating around that city. There are some special familys which live on such a smaller cloud.
Original Bats:
The Original-Bats are the very first modified Corvus and they had Bat-Wings. Nowadays they are super rare and they are thousands of years old.
The capital city is called
Tudraon
Klick here for the Race example sheet:
The Cervos (=deerlike creatures):
The Cervos are humanlike beings with the characteristics of deers like antlers, ears and a little fluffy tail.
The antlers have some gemstones, minerals and crystals in them. Despite them they may have dots all over their body, just like a young deer. The Original Cervos are born out of a big crystal or mineral druse. Whenever the nature considers it as necessary a new original Cervor will be born.
When this happens a big crystal or mineral druse in the "Mines of Life" is breaking apart and a newborn original climbes out. This Cervos already got his or her Lifecrystal in his chest.
There are also naturally born Cervos with a mother and a father. When theyre born they will recieve their Lifecrystal from the "Mines of Life". With this stone inside their chest they can find and track down some minerals, gemstones and crystals into the big eastern Mine in the Land of the Vagari. Only the naturally born Cervos have a "Childshape"!
The names of the originals and th naturally born Cervos are different.
The originals are named after their Lifecrystal (so there can be only one per crystal / mineral / gemstone / ore ect.) and theyre getting different names for males and femalse (for example Ruby and Rubeus)
The naturally born Cervos get their names from their parents. So the names can be normal names.
The Clothes of the Cervos are more functional than glamurous.
Skills and Specialties of the Cervos:
They are very friendly
They can limited control the element "Earth" (just like the Platanis)
They get all of their crystals, gemstones minerals and ores from the great eastern Mine
Their occupation is often a Blacksmith or a cave explorer.
The bigger the Antlers the older they are
Rarely are mutations possible. Like multiple antlers or a broken / just one antler
In their chest is the personally lifecrystal of each Cervos. With this crystal they can track down minerals in the great mine.
The Habitat of the Cervos is the Great eastern Mine in the lands of the Vagari. Those Mines are extending under the whole Land of the Vagari but the main ernter is in the east. There are also different little holes all along the Land where little groups of Cervos live. They left the main city because the want to live in their own way.
The name ot the Main city is:
The great eastern Mine (with the "Mines of Life")
Klick here for the Race example sheet:
The Platanis (=treelike and flowerlike cratures)
:
The Platanis are Treelike creatures with bodies out of wood, branches, crust and leaves. They could personify aswell trees or other plants like flowers, berries (likerowanberry) and herbs. Less common are vegetables and fruits! Their hairstyles may consist of flowers, twigs, buds, vines, tendrils, crust and so on... but it also can be normal hair in the shape of leaves and stuff.
The Platanis are the tallest Race and can grow to almost 2,5 meters. Their clothes are quite natural so they could wear some leaves or moss. Also they could wear some natural looking clothes made out of some fabric or linen.
When a Original Born Platanis is born, they simply rise out of the eart like a normal tree would. The Natural Born Platanis were born out of huge seedeggs. Also the Natural Born ones got a "Childshape" like every Natural Born Vagari. The older they get, the deeper the furrows on their bodies get; and more twigs and vines grow across their bodies.
Whenever a Platanis die it simply becomes a tree of the Great Ghost Grove. The whole Ghost Grove consists out of dead Platanis.
Skills and characteristics of the Platanis:
They can root with each other and with the earth of the great Ghost Grove to talk to their ancestors to get different informations from them.
Owing to the rooting they are omniscient Mages with the knowledge from generations of dead Platanis.
Their whole body is the home of many animals.
They completely own and controll the element of earth - because they are fully made out of eath
Every Platanis is very friendly to animals and any ohter being of the Grove
If several Platanis tie their roots and their magic together in a magic circle; they can cast huge magic spells and could conjure a giant Treeghost.
Their Habitat is the Great Grove in the middle of the land of the Vagari. The Grove consists out of normal trees. But in the Middle of the Great Grove there is the Great Ghost Grove. The Ghost Grove consists only out of dead Platanis - and its growing. Among the roots of the dead Platanis there flows loads of energy and knowledge about everything. Not every Platanis lifes at the same spot in the Grove. There are differentsettlements around the great Ghost Grove.
The Middle is besides the gravejard also the Capital of the Platanis and is called
The Great Ghost Grove
The Syreni (=Fishlike / Mermaid creatures)
:
The Syreni are kind of fish and mermaid creatures who can live aswell in water as on the land. They got mermaid ears and fishscales but also they could have human ears. Also gills and some mermaidtails are common. They have floating skins between their fingers and toes (if they have legs). Also modified arms and legs are possible. Their eyes could be reptile like or just normal as you wish.
This Race is the only one that consists ONLY out of females and ONLY out of Original Borns. So they cant reproduce.
If a Syreni is born so she rises from the bottom of the dark sea of wisdom inside a bubble to the surface. This bubble pops and inside is a Syreni. Between the Syreni a birth is called " The way from the dark ground to the light of wisdom ".
The race is the smallest one of the Vagari and the tallest Syreni ever - Lacora - was 1,20 meters tall.
As there are only female Syreni its the smallest population in the lands of the Vagari.
Skills and Characteristics of the Syreni:
They are Healer mages owing to the magic water springs deep down in the sea of wisdom.
There are also many healing springs in their villages where they get the water of healing aswell (but the water from the sea ground is the strongest)
They can live at land and also under water
The villages under water are mainly made of mossels, chalkstone and waterplants
They love every seacreature and every waterplant equally
With the inventions of the Corvus the Syreni built up a giant city under water. This city got a lage air bubble around it so that every other Race could survive there. This City is a leading tradepoint for all Races. The freshair exchange is assured trough a chalkstone above the city which was invented by the corvus. The Healer-Academy is in the deep and dangerouse sea of wisdom.
There are also some small Settlings which are with the same technique as the capital to hold their air bubbles.
The Capital City is called
Deep Under
Klick here for the Race example sheet:
The Tauri (= bull like cratures):
The Tauri are bull like creatures with features of bulls, ox' and cows with the characteristics of them like horns, ears, tails, bodymodifications like hooves or taur legs.
The face should stay mostly humanlike. Slight modifications are possible.
Young Tauri have smaller horns which stop growing at the age of 18. The skin can be in red shades to brown to grey and almost black toned.
Every tone is possible in that range. Also normal skintones are possible (dark and light).
Piercings, tattoos and some other kind of bodyjewlery is known as pretty and beautiful. So it's very common.
The haircolor are usual on the darker tones like grey, black, brown and red.
The clothes are kinda practical and functional, but they wear kinda "light" clothes because of the nonstop heat they are surrounded with.
The main material is leather. The clothes are specific designed for their jobs.
The originals are born out of a firm piece of lavastone which contains still liquid lava. The originals don't have a "childform" and were born adult.
The naturally born Tauri have a "childform" and they grow till the age of 18. Then they'll stop growing and are adult.
There are very rare female Tauri, there are only 2 known female natural born Tauri. All other females are originals.
In case of dead of a Tauri, the tribe gives the body back into the magma of the great vulcano in which they live in.
The body burns to ashes and leavs a soul behind, wich settels in one of the empty bull skulls on the vulcano walls as a glowy light.
Skills and characteristics of the Tauri:
They are used to very hot surroundings and withstand a lot of heat
They have limited control over the element of fire
They are able to craft embers stones, which are able to glow a long period ot time and radiate a lot of heat. Those are sold to the Cervosfor their blacksmiths or the Tauri uses they themselves.
Most of the Tauri are blacksmiths and ore-smiths which they get from the Cervos.
They are very rough and crude to all other races.
The male Tauri are very kind and friendly to the female ones because they are so rare and they need them for mating.
Their habitat is the Black rough Vulcano on the west of the lands of the Vagari. Under the vulcano are lots and lots of tunnles which are kinda connected with the mines of the Cervos.
Some of those meeting tunnles are tradepoints for Cervos and Tauri.
The Tauri mostly stay on their own.
The Capital City is
Black Rock
Klick here for the Race example sheet: